///////////////////////////////////
	// Start player = 8
	player_ndx=8; 
	
	player=m_holdem_state[m_ndx].m_player[player_ndx];

	if (player.m_name_known==1) {
		player8name = player.m_name;
		player8.name = &player8name;
	} else {
		player8.name = NULL;
	}

	if (player.m_balance_known==1) {
		player8balance =  player.m_balance;
		player8.balance=&player8balance;
		player8currentBet  =  player.m_currentbet;
		player8.currentBet=&player8currentBet;
	} else {
		player8.balance= NULL;
		player8.currentBet = NULL;
	}

	// cards
	player8pocketCardA.rank=RANK(player.m_cards[8]);
	player8pocketCardA.suit=SUIT(player.m_cards[8]);
	player8pocketCardB.rank=RANK(player.m_cards[1]);
	player8pocketCardB.suit=SUIT(player.m_cards[1]);
	
	player8.pocketCardA=&player8pocketCardA;
	player8.pocketCardB=&player8pocketCardB; 


	// booleans 
	if (player_ndx==dealerchair) {
		player8dealer=true;
	} else {
		player8dealer=false;
	}
	player8.dealer=&player8dealer;

	if ((player_ndx==userchair)&&(ismyturn==7)) {
		player8myTurn=true;
	} else {
		player8myTurn=false;
	}
	player8.myTurn=&player8myTurn;  

	
	// Has this seat
	player8occupied=is_seated(player_ndx);
	player8.occupied=&player8occupied; 

	// Has joined the game
	player8seated=is_active(player_ndx);
	player8.seated=&player8seated;

	// Has been dealt cards
	player8dealtin=is_dealt(player_ndx);
	player8.dealtIn=&player8dealtin; 

	// Still has cards
	player8folded=player8dealtin&&(!is_playing(player_ndx));
	player8.folded=&player8folded;  

	// TODO 
	//	player8.winner=&player8winner;  
	
	player8position= pos_pf(player_ndx);
	player8.position=&player8position;  

	player8id=8;
	player8.id=&player8id;  

	tableimage.players.push_back(&player8);

	// END PLAYER 8
	///////////////////////////////////